rimworld save our ship 2 incompatible

Each fission reactor produces 7500 power. It seems like the graphical aspects should be intact, it would just be some xml relatioships that would need to be remapped. for some reason the ship reactor keeps thinking there are no thrusters. All trademarks are property of their respective owners in the US and other countries. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. For you or your loved ones! If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). This item requires all of the following other items. Cargo Vessel Exp. Larger ships are harder to launch. Each section is book-ended by an opening tag and closing tag respectively. Create an account to follow your favorite communities and start taking part in conversations. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Code and concept by Kentington.Artwork by Thain. (may also be in cache). There are many ways in which a third-party mod could store world data. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Then it generates terrain "under" the ship impervious to damage. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! Well occasionally send you account related emails. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. Glass Roofs and Ceiling Lamps cause failure to launch. This is the error i'm getting: I already did the research on this and posted it to the discord. On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. You signed in with another tab or window. I kinda want to try a legit run once but it would take ages to actually get to. As a result, some hiccups are to be expected. Make sure they are connected to both the power and heat network and that you have enough heat and power capacity. Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Press J to jump to the feed. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. Save editing can be a useful way to tweak the current game state. Vanilla walls and doors break rooms as well. It's fully compatible up to the latest patch and even the Royalty. Also delete all other parts like start with. Note: This structure was taken from 1.2 save files. You can set those time constraints on the RT configuration. This is a giant brick of information. Space start might instead start you on an occupied tile on the planet. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Want to join the discussion? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. Why did the entire enemy ship turned into scrap? Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. It is the field where we all share an interconnectedness and an inter-relatedness. My pawns walk into engine plumes during combat and die. privacy statement. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. As with always, it is harder to figure out how to create things from thin air than to change existing things. You can find his portfolio at https://www.artstation.com/thain. Valve Corporation. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Note: Incorrectly editing the save might can have unwanted consequences that might be irreversible if the original file is lost, up to and including the total loss of the save. Already on GitHub? It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. DLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Sign in Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) April 30, 2021 0 Basic, step-by-step SOS2 guide for the derelict ship start. Contents [ Hide] Basic Guide to Derelict Ship Start Before You Start So You've Started Combat If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. And your brothers will respond by a song of percussion on the metal sides of their old machines, hollering in praise of the Blue Smoke which animates all electric things. All rights reserved. Frigate Exploration Vessel Dmg. Dress in RimWorld style. Please let me know if something fails to transfer. SoS2 handles planet-hopping differently than its predecessor. It is a field that both responds to consciousness and emits a universal field of conscious, informed, and intelligent energy. Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. Remove Path Avoid. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. Islands (the other biomes core and sub-mods are fine). Description: This mod serves as a comprehensive overhaul of spaceflight. They are stored with the file extension .rws, and can be read with any XML reader or Notepad. Rimworld Multiplayer This is an excellent first port of call if you're looking to try and experience RimWorld with friends. Either because youve run out of challenges or because youre tired of living in the same place. The geyser should be represented as a . It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file. To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. Edit your save file and set AttackedTradeship to false. 1 General incompatibility 2 Mods with unknown compatibility 3 Incompatible mods 4 Mods with partial compatibility 5 Supported mods 6 The True Bugs Are Within Us! You have probably reached to the point where a colony got boring. Save file for Mac using EasyFind reveal in Finder. Zlevels does not cause any crashing or problems until you use it on a ship. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. By clicking Sign up for GitHub, you agree to our terms of service and Obviously this would require extensive work. Starter ships Freighters Fighters Frigates Destroyers Cruisers Dreadnoughts Starter ships Cargo Runner Dmg. You produce more than enough power. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Valve Corporation. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Conflicts with ship weapons. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. are there any efforts being made to create compatibility between them? Parts of enemy ship stay under fog even if they shouldn't. See where in the list 'ToxicFallout' is. If youd like your mods armor to count as EVA gear, simply add "EVA" to its apparel tags, and make sure it occupies the "Overhead" or "Shell" armor layers (for helmets and suits, respectively). Ensure you have the latest required mods and everything is in the correct order. Causes an endless stream of projectiles. THE THUNDER HAS ENLIGHTENED ME! The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Space start map is not removed when no pawns are present. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. When the fools asks what it means, tell them to look to the sacred texts of the ones who came before, and offer sacrifices of our minds' dedication to the Blue Smoke. The requirements for launch are much simpler in SoS2 than in vanilla. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. This site is ad-free. When saving the game manually, the player can choose a custom name for the save. It is not complete and never will be. This site lists know issues with other mods. All trademarks are property of their respective owners in the US and other countries. For more details, especially regarding the mechanics of ship combat, check out our wiki. RimHUD, when a letter pops up it hides the heat, energy, and range finder. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Suitable for medium-new players and people who have never touched the SOS2 mod before. Vanilla Weapons Expanded - Laser | Vanilla Weapons Expanded - Laser A Workshop Item for RimWorld By: Oskar Potocki You need to sign in or create an account to do that. Saves any ship you launch to a file. Receive a weekly update of the latest RimWorld Mods and Updates! Allegedly, you can turn off "bullet trails" in Mod Settings to fix this issue as well. Log in to view your list of favourite games. changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it. Every effort has been made to ensure compatibility with other mods. You can help the Save Our Ship Wiki by expanding it . Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. You can find his portfolio at artstation.com/thain. Any storyteller forcing Raids at Player Home. Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. For example, if you place a rim on a bridge in battle, the ship's attack or missile strike rate increases in proportion to the rim's shooting skills, or the ship's avoidance rate increases in proportion to the rim's other skills. i forced spawned a asteroid in order to do tests if thats whats causing it. Manage all your favorite fandoms in one place! SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. Power wires reset and wire inproperly when a ship is moved to and from space. Saving manually also allows the choice of overwriting other saves. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. There could be anything conflicting. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. This mod is compatible with existing saves, it does not require you to start a new game. Copy link From simple a weapon being the same ID/Name. Sending further ships to orbit will not cause an engine burn explosion. Have a question about this project? Initial ship design only needs 1 reactor. https://rimworldwiki.com/index.php?title=Save_file&oldid=111759, As of at least Alpha 16, the directory Steam Cloud will create is. If you have a related Youtube channel, enter the URL. Use radiators, which must be exposed on one end to space, and only work when shields are down. Edit your save file and set AttackedTradeship to false and PlayerFactionBounty to 0. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain? The Blue Smoke which animates the machine, and gives life to the screen. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. Below that list is a list of

  • numbers
  • . Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. Space start does not allow you to name your faction/settlement. Warship Warship Exp. The sunlamp hydroponics system uses ~3600 watts. If not, save again, reboot the entire game from the desktop, and continue. I really liked everything, but there was only one thing that was regrettable: the role of the rims was small. Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Launching a shuttle from your ship results in a null error. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. You can then start a new game using this ship to continue your colonists stories on another world! deleting permanent wounds) or add skills and passions. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. Building your ship on floors and geysers will take them with you to space. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. Custom storytellers based of Randy will not spawn any attacks in space. The eye in the storm of modding never blinks. I'd prefer it if you guys could work on finding the conflicts on your own. All rights reserved. Radiators do not work under active shields nor when stealth drive is active. An infinite number of messages will appear in the player message log. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. Unknown severity, only a couple reports. Shuttle and salvage bay can stack with things, overlap, etc. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Nevertheless, I cant plan for every contingency. Multiple enemy ship maps should not occur normally. Build those AFTER ship hull and flooring. Thanks also to Sarg, who created new sprites for the space insects. Every effort has been made to ensure compatibility with other mods. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Each and every instance of any type is stored as an individual with its own respective class. For more details, especially regarding the mechanics of ship combat, check out our wiki. Click the link to download. Updated May 8, 2022, Last revision: 6 May, 2022 at 11:55 UTC (21). Research, player faction data, and pawn relationships are all carried over. The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. Change the number to '0' between
  • which is in the same position in the list as 'ToxicFallout' was in the previous list (bottom one for me). When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Load Order Management. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. As of v.0.340, Adds additional airlocks with more healthpoints if installed alongside SOS2. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. If youre a modder who wants to create your own enemy ships, check out the SoSCK: Lastly, if youd like to support us in developing our indie game "Project Morningstar" an RPG / colony management hybrid check out our Patreon page.

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    rimworld save our ship 2 incompatible